>>2006398
>These problems are symptomatic of a low-attention span playerbase, so removal of aspects like "directly queuing into instanced dungeons from anywhere" and "infinite and instant fast travel anywhere whenever you want" are the first things to get nipped in the bud.
removing QoL does not prevent toxicity. that's not even a zoomer take, it's so naive that it's a gen alpha tier take to believe that people wouldn't flame each other if they had to spend 5 minutes to walk to content instead of warping through a button
anyone who has played an older game is well aware of this.