Anyone got reading material on environment building? I'm talking keeping sane draw call counts, when to group meshes vs. keep them separate, workflows for modular building so you're not reinventing to wheel so often when you can tweak an existing prefab to fit a new case, etc.

Been dicking around with making some basic Create-a-Park assets to prototype a skateboarding game with at some point, but this approach leaves very little with regards to building an organic terrain in this LEGO manner, so I'm going to eventually need a means of say, taking humps and quarter-pipe prefabs and modeling them directly into the terrain at some point so they look smooth, rather than look placed on top. Hell, I don't even know if you should even chop up a terrain when you do make one, just to make the means of transitioning to LoD models variable distance rather than fixed.