>>96665491
On your suggestion I went back and took a look. there's a new 1.1 version, but the differences I see are minimal, if there are any (honestly can't remember what version we used in G+). Reading it again I actually get a worse impression than I remembered.
The central mechanic of 'Addding details' still doesn't work as written.
>Very imprecise rules where the rules should be precise - you can add X details to someone or something before death/breakage
>Except definition of what constitutes a detail are uselessly vague
And it suffers from
>Text is often needlessly wordy while being obtruse, not properly edited for clarity
>Neat ideas that aren't properly fleshed out or seem out of place in the game as a whole
It's not terrible, but it needs some serious revising of the core rules to actually work at the table. It's the kind of game that was very common at the height of the artpunk OSR movement, where being unfinished or poorly thought out was lauded as 'leaving room for the imagination'. It tries to do the shtick where you say a lot with less, and doesn't quite nail it.