should have maybe focused on more tangible things instead of spreading yourself thin over stuff that has been disproven like player types

https://youtu.be/XehNK7UpZsc?t=258

campaign can easily be designed as a hardcore experience and playing campaign doesn't stop me from playing 1v1
his graph result makes little sense because eSports in RTS coincides with 1v1 not 2v2+
and arcade is a combination of cooperation and competition

the reason the outcome is like this is because he is biased about campaign and it seems to be the main content of his channel
the only modular thing about RTS is the tech tree and they didn't care about that because they designed bog standard campaign factions
one of the Tim's worked on C&C Generals 2 and should know better

SC2 3v3 was not even worth doing much because they designed midrange campaign factions and people would die in the first 5 minutes against marine or protoss tower spam