>>96368752
I've wanted rules or some guidance on how to deal with taking out sentries and takedown kills for ages now. Trying some infiltration stuff/ambushes is so common it happens like half the time if not more so you run up to this problem constantly where it feels janky and artificial as fuck to not be able to take out a guard in one go since they're almost always enemies with more hp than that since you're likely adventuring around mobs that are balanced to your level of play and not the basic guard statblock who you might resaonably take out in one turn.
Putting this on the dm to fix or come up with a solution for themselves is a big oversight for a combat-centric game.