>>11960361
>no kanji in famicom games, so words are way harder to identify, making reading comprehension significantly more difficult
>no drop shadow for white text in 8-bit games, so it takes longer to read and gather important information about the player's character
>super mario bros the lost levels being one of the few 8-bit that fixed that issue by adding a grey or black drop shadow, depening on the level's environment
>the levels in build engine games like duke nukem 3d stretching vertically whenever looking up or down, so it looked more like tripping on acid than actually looking around
>setting the nes video output to channel 2 or 3 on a crt, despite analog tv being common until c. 2008 in the us
>getting disconnected from a server in quake tf because mom just called one of her friends on the rotary landline phone stuck to the wall in the kitchen