>System changes that are quickly surveyed
>Field zones are promising but empty
>Subclasses are promising but very incomplete
>Divisive changes to skills, some of which were justified like fluxnvke and divine
>Fishing gameplay has no depth (reel instantly when prompted), with rewards hardly worth the time
>Trial of Stars is trivialized for babies (some discord patrons included, I checked) and loses its repeatable quest shortly after release, making late-endgame revolve around Grove again
I play now and then when new dyes drop to try them on my capped characters for 10 minutes, but there's nothing pulling me to the game otherwise after I've seen all there is to see. Not doomed or forgotten, just shelved until there's more.