>>719964715
sure, i've got a few ideas
>overall lighthearted tone, no bullshit like multiversal stakes, latin orchestral chants, or pissed-off marios. visual style takes direct influence from smash 64's promotional material while music consists entirely of arrangements/medleys in genres like jazz & big-band, giving a slightly chaotic nature to battles
>max. 20 characters. each and every one must fill a distinct role in terms of appearance, character, and archetype - i.e., only one "fantasy hero", only one "dark sorcerer", etc. helps keep everyone more visually distinct while also creating a feeling of it being an ensemble cast where everyone fills their own role in the dynamic
>some "main characters" are cut and replaced with side characters/villains in light of this. for instance, link fills the "fantasy hero" role, so a fire emblem pick should fill another one; such as navarre as a rogue/assassin-type, anna as a travelling merchant, etc. allows for a mix of fan-favourite picks and unorthodox pulls. likewise there should generally be a balance between "cute", "cool", and "weird" in terms of general character vibes
>general approach to character design & moveset stuff is character-first, with the whole "copying shit from the source material" thing going no further than general vibes (like 64's fox or falcon). so, no character-specific meters or whatever. also, character designs are composites of their most iconic appearances rather than just replicating a single game, akin to how link was handled in sm4sh
probably some other minutae too but i think this covers most of the bases