>>96400959

Yes, but unless something has changed relatively recently there are no fully modeled rules for it. It's a narrative event.

You could approximate such rules by dealing damage to the WarShip via the normal atmospheric interface interaction (if it loses all of its SI during this step, it breaks up and nothing meaningful impacts the ground), figuring out the remaining tonnage, and applying damage to units within the impacted hexes as per the crashing DropShip rules. Although it would also be easier just to declare that anything in an impacted hex, regardless of mass or CF, is automatically destroyed. A degree of skidding distance would also be recommended; 5+(2d6x4) hexes feels about right. The crashing ships structural integrity, of course, is automatically reduced to zero, as no crashing WarShip has ever survived impact.

Don't forget to make a Stackpole check for the ship's reactor in the final hex impacted. If it's worth doing, it's worth overdoing.
>I don't have a relevant image, so have something landing on something, which is at least thematic