Mirage rework idea.
Keep the same gun.
Skill 1: Scarabs. (charge based, but like a normal skill and not the use all the charges before the duration ends type)
Attaches a scarab on the enemy that now will cound as a crit/weak spot for mirages gun. the beetle will also do small amounts of damage that heals mirage and apply a Djinns mark ( this mark shares CD with your gun application so you cant double dip). Enemies can help their allies and shoot the beetle off or use debuff remover/Ethereal shift.
Skill 2: Mystic cloud.
Mirage dashes forward ( like the tornado) but creates a trail of smoke with him. enemies hit instantly get a Djinns mark on them regardless of beetle or weapon CD. every 1.5 sec spent in the cloud applies another mark regardless of CD. this cloud has no CC like the tornado.
Skill 3: the same
Skill 4: the same but with a few changes.
When tp to an enemy, gain a Backstabber like mark on them so you can see where they go for X seconds and bonus move speed.
on allies give them barrier and make a 2nd skill smoke cloud that does the same thing.
Thoughts?