>>533728532
Alright so what I've gathered from not just every single host-related bug, but the core gameplay issues that have been reported since launch...
is that AH designed this entire game under the assumption that players were always going to stick together, ala Helldivers 1. I assume all of their playtesting (however little that actually is) also has all the devs clumped together, never splitting up.
The whole game, from bugs to enemy design to simple spawning mechanics, it all assumes the players are within the same distance of each other as the original top down twinstick shooter. The moment everyone separates every single thing just fucking falls apart? And there's nothing to even remotely encourage players to stick together, so just about every single game is going to be a bug ridden mess.