Does anybody actually like the colour grading? Tajikistan isn't even overcast so why's it colour graded / rendered so blue? As far as I can tell they don't even have the dynamic simulated cloud coverage weather of BF1 that changed the colour grading to match the cloud coverage (clear to totally overcast), and they wouldn't be able to do that either with these filters
Tajikistan soil and outcroppings literally don't like they are from Tajikistan because we play on an open sky map with the colour grading of an overcast or late/early afternoon with the sun obstructed by partly cloudy conditions

I'm almost certain as well that they only did this, and didn't reuse the cloud cover system from BF1, because they had to go with pre-baked shadows for performance reasons
The D objective on Liberation Point (lower village) is pre-baked shadows and with a filter / grade it looks comically blue, outcroppings become almost tarred ground black

When you play on a colour accurate, professionally calibrated monitor, it looks painful, washed out and grey against an open sky with sun glaring in your face

When you bring up blue, you desaturate other colours as well, and you reduce colour depth, affecting overall clarity. Even with the aggressive highlighting black and tan (enemies) are blending into the shadowed faces of outcroppings really well

Very weird, just make colour grading a setting

>>535077039
https://youtu.be/92CHDiFW0wA?t=101
Timestamp