Search results for "6f8a316125e3549d5a418929c314fe53" in md5 (3)

/v/ - Zelda Phantom Hourglass
Anonymous No.718927732
Zelda Phantom Hourglass
>alright Link time for an adventure across the four seas to save Zelda fighting monsters and pira-
>back to the Ocean King dungeon
>oh by the way you can only travel while using the time sand of the titular Phantom Hourglass
>time is of importance
>oh but those big knights are all immortal to yohr weaponry and their blows consume time so you need to play slow and stealth under this time limit
>good now go exlore
>AAAAND BACK TO THE OCEAN KING WITH YOU
>more floors and you have to start from the beginning because fuck you
>oh there is a checkpoint middle way through but that’s all you get bitch
what the fuck where they thinking??
/vg/ - /lcg/ - Limbus Company General #3125
Anonymous No.535447224
>>535445029
It’s hard for me to properly remember but I feel my biggest issues were on how we only meet the Pequods by the Canto Dungeon. Unlike the other times that what happens outside influence the inside (like N.Corp going on a crusade across entire cities, the cannon fodder Fixers being organized to tackle La Manchaland beforehand), the V dungeon is sectioned off. The Hook Pirates and The Middle don’t keep at it, while it isn’t like we even got to the Pequod before. Then after barely meeting them we follow separate ways and Ahab kills off the majority of them anyway.
I have been playing Zelda Phantom Hourglass lately and that in turn makes me see this even worse. Having a huge body of water to traverse and locations scattered jn a setting with tons of ships makes for a scenario that there can be a lot of hit, running and reencounters in different places. Which wasn’t as used then.
In comparison while I criticize Hong Lu’s canto last third part with how little it used all the factions setup, we actually do fight groups of them that were also exploring the underground to get to Xi Chun.
/v/ - Thread 716000980
Anonymous No.716004967
>>716000980
I am currently playing Phantom Hourglass and the biggest two issues I have are the game’s over reliance on the touchpad for nearly everything (wouldn’t be as big of an issue usually but both movement and combat depend on it. The puzzles are fine though I like their interactivity) and the damn Ocean King Temple that we keep having to return relying on the Phantom Hourglass’ time limit.
That dungeon stopped being fun by the second time we came to it and it keeps becoming a worse chore every time I come back to it. It’s the main reason I didn’t beat this game yet.