Apparently we are scheduling 2nd session for next weekend!

2nd session will be more a straightforward dungeon crawl (bunch of goblins, couple of spiders, you know the gist!)

>>96901118
>>96901395
>Consequences for stealing
Yes, I mentioned this to them (which is why I think the ended up thinking twice before trying to steal stuff). Though I both understand & agree that setting up the right expectative is important, I don't want it to cost them the adventure because that will just derail too much stuff for me

Long story short, I will teach them a lesson if needed, but I rather not need to

>>96901342
>Including a few more clearly signaled targets of theft might be the better option
Definitely! I just wasn't prepared for it for session 1 (I didn't even know that player was rolling a rogue). I will try to keep that in mind... maybe more proactively mention targets worth of stealing (so far, the group is actively scanning for targets... but maybe if I take upon myself to point them out, they might stop looking for targets in places I don't want them to)

>Having whoever they were stealing from (or a bodyguard) beat them up is the simplest
Problem I got caught up in is that their first target in mind was the quest giver... which would do exactly what you said but would also retract the quest (thus, my whole session planning would go to waste)

>>96902052
>talk frankly with the player
Yeah I was thinking about it! I plan on telling her that stealing stuff in their (small) hometown is not that great of an idea, but it might be easier to get away in a capital, and also that I will keep that in mind during the planning for future sessions