>>23465822
>>23465892
>>23465856
It depends on what SRW team was developing the game. For example, the console SRW dev team was heavily UC biased and the Nintendo DS handheld SRW devs were heavily biased towards Seed/Destiny. Seed/Destiny has been a shadow of their former self compared to what they used to be getting:
SRW Alpha 3 (2005)
>SEED
When morale is at 140, +10% to final accuracy and evasion and final attack damage increased by 10%.
SRW J (2005)
>Coordinator
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 150 morale
>SEED
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 130 morale
SRW W (2007)
>Coordinator
+11 to CQB, RNG, SKL, DEF and +15 EVD and ACC at 150 morale
(+15 to CQB, RNG, SKL, DEF and +20 EVD and ACC at 170 morale)
>SEED
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 130 morale
SRW Z (2008)
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.
SRW K (2009)
>Coordinator
+11 to CQB, RNG, SKL, DEF, EVD, and ACC at 150 Morale
(+15 to CQB, RNG, SKL, DEF, EVD, and ACC at 170 Morale)
>SEED
When morale is at 130, +10% to final accuracy and evasion and final attack damage increased by 25%.
SRW L (2010)
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.
SRW Z2.1 (2011), Z2.2 (2012), UX (2013)
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.
SRW Z3.1 (2014), Z3.2 (2015), V (2017)
>SEED
When morale is at 130, +20% to final accuracy and evasion and +40% to critical rate.
*Today*
SRW Y (2025)
>SEED
When morale is at 130, +15% to final accuracy and evasion. +15% to critical rate. +5 SP recovery (+10 SP per turn).
Reminder that J, W, and K didn't have the PP system so every pilot stat points was actually precious. Every Coordinator character used to have their own Zero System.