>>538112130
which hype?
this is clearly a filler parth. we didn't get a boss for resources or a miniboss for resources. we only got 1 DA boss.
we didn't get any new combat mode, or frankly any new combat missions, just a re-used tower defense minigame and soon we'll get a (more or less) reused rhythm minigame
there was story, and i do think people are hyped for it. phaeton's teacher, zhao's organization, the cloning industry, the ye betrayal, etc.
as far as hype for seed & orphie is concerned, we know that seed is an SSanby sidegrade, and we know that SSanby is gonna get buffed. so if you already rolled SSanby, you've no reason to roll seed. orphie is gonna be the more hyped one gameplay wise, but even then, many people are building anomalies, so don't really have a usage for an off-field attacker who wants to support another attacker
as far as hype for money is concerned, you gotta keep in mind that "everyone is a value player"
- "free to play" might make fanart and stuff, but they know they're never gonna actually spend any money, and nobody likes watching ads. free to play are only there to make the game more fun for payers (or one day become payers themselves). usually this is done with a guild / co-op system, but we don't have that.
- "subscription payers" are gonna buy the subscription even on patches that they skip, because they consider it good value. we know there's plenty of players both on console and elsewhere, so i'm sure the devs are getting plenty of money that way, and know they can afford to release filler patches and issue extensions.
- "dolphins" also consider the shop reset to be good value, allowing them to get "double the value" on all purchases. that's why launch is always so profitable, and it's why shifu was profitable. devs know they'll get another injection in 3.0
- "whales" also spend within reason. usually it's for a PvP mode, which we don't have. but after that it's for "rare elements", in our case void hunters