>>536724360
You have retards that complain about "themepark mmos" to thank as well as the nu-art team's inability to create interesting zones and not understanding colors and color contrast and how it shaped WoW and all of Warcraft's visual identity.
Zones used to be contained and have 1 dominant theme in them, usually with a strong color to go with that theme.
Icecrown has a dark blue and white color palette because it's supposed to represent dark, cold ice and snow, representing death
Crystalsong Forest right next to it has a softer, white, pinkish and orange color which are the colors of the sky in northern countries during winter mornings, a more peaceful zone.

What's the theme of Isle of Dorn?
What's the theme of Ringing Deeps? It's a cave so it's gray, no deviation, it's not gray for any fantasy reason, it's gray because it's a cave and caves are gray irl (not really, they're often colorful or light brown)
Only zone that was done well visually in TWW was Azj-Kahet.

The core problem is that they keep leaning into realism when they should be doing the opposite, it's a fantasy franchise.