I've been trying out Astrea recently and giving the final bosses critical chance is an unforgivably stupid design decision IMO. The run that I just lost was probably my own fault for not playing safe enough but I can see this becoming completely insufferable and out of the player's control at high difficulties so I might just stop playing this.
Just out of what I've played recently the roguelike I've been liking the most is Trials of Fire. I haven't played too much of it yet but I'm liking the game mechanics so far and I'm a sucker for the post apocalyptic survival feeling of the game too.