>>96463625
It's a common misconception that tournament play, casual play, and narrative play are segregated and don't affect one another. The reality is that tournament play informs casual play, which then informs narrative play.
Everything wrong with 40k can be traced back to the compfags.
>compfags complain about wanting to have all rules options be in the kit
>gw gets rid of the bitz store in the 2000s and then slowly gets rid of all the unit options that weren't included in the kit in subsequent editions
>compfags whine and complain about AT weapons designed to one-shot tanks killing their tanks within 100m
>gw introduces hull points
>compfags complain about their then-OP superheavies not being fieldable outside of apocalypse
>gw releases escalation and then eventually makes an entire faction of superheavies (knights)
>compfags then complain about superheavies being OP as shit outside of apocalypse (who could have predicted)
>8th edition makes vehicles into big infantry models, changes how toughness and strength work so that lasguns can hurt T10 models
>marine compfags complain about weapon loadouts not being streamlined and same-y to be "optimized"
>GW introduces the primaris line of space marines featuring units with the same loadouts, no mixed weapon types
>compfags complain about wargear adding too much unpredictability to play
>GW removes wargear costs in 10th so every unit can now be assumed to be using the strongest wargear options for tourney math hammer purposes
>compfags complain about being shot off the table if they don't get first turn in 8th and 9th (this one is valid desu) but want the game to remain just as lethal
>gw normalizes making the entire board consist of L-shaped LOS blocking terrain to prevent this, doesn't lower the lethality
Lately compfags have started advocating transparent terrain, so GW will probably find a way to normalize that within the ruleset itself in the future, affecting casual play and narrative play. Pic related