>>1927152
I think the big thing that annoys the hell out of me is that "oh, look at this screenshot I found" really is the only real value of the game outside of combat. But even the combat is limited in scope. The management gameplay is braindead and it and everything else amounts to hauling. Elite Dangerous takes the vastness of space and misses the a key factor. If space is going to be boring and formulaic, the tools need to be in the hands of the players to actually make shit happen if you as developers refuse to. Yet even with colonization and the attempts to put that ball in the court of the players, they fucked it up. Because colonization is just time wasting. It's all just time wasting. The game itself is ultimately utterly fucking pointless. And I'm left thinking, driving myself utterly insane about it, about how you could take the idea of the game, maintain the conceptual purity, but have it embody an actual point.