my bet is this
>solo ops will still be the best way to farm power and you'll be stupid to not farm it due to time investment vs fireteam ops
>the activity will solo ops objectives mixed with the design of a battleground/strike, maybe one player can "secure" one area of the lands while another does one area
>the lands are not a patrol, will trade the "secrets" of heresy for the little ipads that randomly appear in ops
>the axe is an exotic heavy but is probably going to have some retarded restrictions or way less damage than a relic which was already bad
>the dungeon lairs will be disliked as they're just bite-sized sections of actual dungeons and some of the encounters WILL be absolutely broken and shit and awful on harder difficulties
>dungeon lairs won't be played because the alternative is farming Whisper on the same difficulty which is massively easier and will be easier to grasp for 90% of the playerbase and F2Ps
>bungie locking dungeons behind dungeon keys is still happening so dungeons won't make a dent in the F2P model long-term
>warsat heist has a chance to be good maybe if they keep it more Zero Hour or along the style of destiny 1 layout and maybe some of the art direction
Probably hitting like 75k-80k players tonight, stable-ish till friday. Arms week isn't going to keep anyone around after the last one.