>>718327021
NTA
I get that, I just don't want to see healthbars and numbers when I'm using a fucking turbo particle railgun cannon the size of a bus. Part of the fundamental appeal of mecha for me is the idea that this 'vehicle' has made any other form of combat rare because of its sheer adaptability and power. It's an apex predator that can only be feasibly challenged by another of its kind. In Gundam, when mobile suits first appear, a small force of mobile suits just straight up massacre an entire space fleet with impunity and nothing can be done about it because the enemy didn't have their own version. In terms of attrition, I'd be into stuff like ammo, rocket pods, shit you use to take potshots and control the enemy's movement, maybe discarding equipment for a mobility boost, maybe a booster like in Gundam Thunderbolt that turns you into a rocket but makes you sluggish, shit like that. But for me all the excitement and sense of hectic combat just disappears once you have these unexplicably durable vehicles that don't even have animations for when they take damage. I want to realise a second before I get hit that I'm dead and then see the cockpit go white as it turns to slag. One round I should have dodged. That's it mane