This debacle is weird to me.
1. One of the big appeals of indies is the pricing. When "big players" get greedy and retarded with pricing and monetization of AAA games (pushing from 60 to 70 to 80 not counting microtransations and now according to rumours suits hope for GTA6 to be 100 to push it as a new normal) indies offer a lot more for pennies sacrificing production values such as graphics and professional VAs in return.
But if indies willing to compete in price with AAs and two years old AAAs then what's the point?
2. Pricing for digital goods is kinda confusing if you think about it. It makes sense on a AAA level since they're THE industry with lots of support studious, shreholders and other projects being released by the same publisher. So you're expected to follow certain "rules" set by the unspoken general agreement to not anger anyone and to not disturb the complex web of all involved parties.
But when you're one man army dev for example what rules are you supposed to follow? How do you settle down on a price?