>>539141354
> animations and camera movement are so jittery
This is probably because they're not actually 60 fps but 50 fps because they're tied to fixedupdate lmao
in Matilda ability system piggybacks the animator in a weird way. making animator update the player model in Update() leads to very weird mirage shift behavior
Compa games are traditionally riddled with ability/control systems that rightfully run in fixedupdate loops but interface directly with character animations/camera or whatever runs in the update loop directly with no interpolation, fucking stuff up and making it really jittery in the process
I've had a fair share of brain death when I tried to uncap SLS but to no avail because unfucking the character animations fucks up abilities
>>539141934
compa is yet to learn what lateupdate is
in svs they fucked up mouse sens in exactly the same way