>>536106674
Yeah, the one saving grace for me is this at least felt slightly more varied to play, because they introduce new gimmicks like the boosts and mid-air traversal, whereas Journey and Abzu stayed the same for the entire 2-3 hours. The Pathless overall was still a better evolution of the formula, more dramatic and exciting. In general, I'm also tired of the constant small cutscenes for everything you activate to progress through the levels.