>>535693447
>https://gadfly221.github.io/hexadeck/
I have developed (read: AI slopped) together a rough I Ching-inspired puzzle game with light deckbuilder mechanics.
This is my first concerted effort at making a game, as I'm sure is readily apparent.
Eventually, I would like to expand this into a full-fledged rougelite deckbuilder with card assets and pretty animations and such.
For now, it's more a proof of concept. What I would like feedback on is:
>is it even remotely fun (or should I turn it into a study/academic tool for I Ching exploration?)
>how could the scoring/incentive system be improved?
>would a timer add a welcome dash or urgency, or just be stressful?
any feedback appreciated.