>>23461962
>>23462062

SRW Alpha 3
>SEED
When morale is at 140, +10% to final accuracy and evasion and final attack damage increased by 10%.

SRW J and W
>SEED
+10 to CQB, RNG, SKL, DEF, EVD, and ACC at 130 morale

SRW K
>SEED
When morale is at 130, +10% to final accuracy and evasion and final attack damage increased by 25%.

SRW L, Z, Z2 (Part 1 & 2), BX
>SEED
When morale is at 130, +20% to final accuracy and evasion and final attack damage increased by 10%.

SRW Z3 (Part 1 & 2), V
>SEED
When morale is at 130, +20% to final accuracy and evasion and +40% to critical rate.

SRW Y
When morale is at 130, +15% to final accuracy and evasion. +15% to critical rate. +5 SP recovery (+10 SP per turn).

Man, SEED just keeps on getting weaker and weaker.