>>718632804
>how did he do it?
The #1 reason mascot platformers are dead is because mid-budget games are dead. Large scale companies (that aren't Nintendo) hate the idea of making a game that can't be sold to shareholders as some big-dick blockbuster that requires 300+ devs and $200m, and Mascot Platformers are inherently poorly suited for that. This means all of them sit in IP Hoarder Limbo where companies refuse to do anything with them because
>We can't do something that isn't big!
>We can't do something big with that, it's too risky!
Resulting in nothing getting done ever.
Bubsy, meanwhile, is a series with no reputation owned by a company with no reputation. Atari throws the license at anyone who approaches with even a half decent pitch because there's literally no bad outcome; nobody's going to sink serious money into a fucking Bubsy game, so there's no risk. The audience has no expectations of quality for a Bubsy game, so no matter how bad it is, there's no backlash. If it ends up good, you get free marketing from people being like "wait, there's a Bubsy game that isn't shit?"
It's fucking genius.