>lets lock a boss encounter behind a intense platforming segment where you have to pogo and cloak float, lets cover it with spikes and also not put a bench nearby
>your reward is money that you will inevitably not use in a shop because literally everything charges you to do anything for some reason
i dont need to git gud to see how this shit fucking sucks.
its like they've simultaneously gone forwards and backwards in their game design.
there is going to be no point in fighting optional bosses.