>>1018327
>delete the fucking edges in the middle
making some surfaces non-existent is sidestepping the point of how do you curve a bunch of existing surfaces

it's not about the car, the car is just something to look at as an example of a curved object

it's about having an object with lots of faces, and wanting to put more curves in that object

Like, let's say if I already have a curved car, but want to put even more curves in it that has to be precise/match up to certain measurements. How do you precisely curve something with a lot of existing faces?