>>724679376
>>They talk about the sphinx being not tied to the main story and being its own thing
>>They talked about special monster encounters hidden in corners of the world off the beaten path
OK, let's see what they said.
>Meanwhile, even though the Sphinx is one of the game's feature attractions...
>It has nothing to do with the progression of the main game.
>It really doesn't. Well, maybe not nothing at all
The Sphinx specifically has no connection to the main story, and even then they back off from it by saying "Well, maybe not nothing (no connection to the main story) at all".
>How do I even put it? It's such a special part of the game but exists way off in its own corner
>There are a lot of other large monsters like that, too
So after retracting the "absolutely no connection to the main story" claim, they say this.
The Medusa, being a boss you never have to kill, found in a corner of the map, with a unique head item that replaces the lantern and has a myriad of uses, completely fits this description. It is a special part of the game, a large monster, in its own corner.
"Exists way off in its own corner" would also describe monsters like the Talos - a unique enemy fought in a setpiece -, and the Purgeners, two unique enemy types only fought in the Unmoored World (which hadn't been hinted at by this point at all).
Your interpretation was "there are multiple monsters -with nothing to do with the story- in the game", when what was said was "the sphinx has almost nothing to do with the story, and there are monsters that exist in their own corner of the game". You got high off your own hopium.