>>3811513
>I completely agree but V being a very defined character could have been a feature.
It's fine if you lean into it, like they did with Witcher 3. But in Cyberpunk they did the worst of both worlds and did a middle ground.
V is framed as a character you define, while being too defined for that to be possible. Then because the character isn't fully fleshed out V also feels undefined (in areas you have no control over).

With defined characters, the approach is instead focus on the choices they can make that impacts the world in very meaningful ways.
For example, imagine if you played as David from Cyberpunk Edgerunners. You could choose the decisions he makes and path he takes in life.
Does David hook up with Lucy or Rebecca or someone else?
Does David end up running the gang or choose to be a solo operative?
Does David stay in school longer or maintain connections to it so he can make use of that in the future?
Etc.

In the Cyberpunk game, they let the narrative team run too wild (they're already very dominant in the team structure) and not allow the RPG or player part take more center focus.