>>718693725
>fuck up the basic petting by having the bottom screen only show a silhouette
>fuck up walk progression by not letting you set your own path
>agility contests cut
>progression in general is mostly thrown by the wayside so you don't feel like you're doing anything when playing
>schizophrenic artstyle that couldn't decide whether it wanted to lean on realism with its dogs or cartoony with half the objects looking like plastic and using Miis of all things as NPCs
+cats reeked of shovelware, made me realize that there's a surprising amount of nuance when it comes to making casual-audience games.