>>719948558
It only looks like that in dark areas, though. In bright light you wouldn't notice it, since the ambient light level is high enough to not cause such a drastic change. I get what you mean, but the real issue is that raytracing is, currently, inconsistent. A solution that makes a lot of sense in one situation, might look really off in another. Also, I think those RTX demos/mods are meant to change as little in the base game as possible, so adding custom particles to the grenades is outside the scope
We also had this issue solved 20 years ago