>>531704876
"dialogueKey": "[DynamicDialogue Jas sauna Uhm, hi.]",

"sauna_1": "CHARACTER_IS_IN_LOCATION Carol Custom_AnSSauna/Carol is such a barrel.",
"sauna_2": "CHARACTER_IS_IN_LOCATION Ashley Custom_AnSSauna/Ashley is such a funley.",
"sauna_3": "CHARACTER_IS_IN_LOCATION Morgan Custom_AnSSauna/Morgan is such a smorgan.",

Try this.
I haven't actually tested DynamicDialogue with stationary/animation dialogue yet so I'm not certain what will happen.