>>719738963
I think you got to the heart of the matter.
Here is the crazy part though, the investors and out of touch C-Suite are the ones creating their own financial disasters.
>Shoot down unique ideas to copy an already successful games
>Cancel and change games mid cycle cause marketing focus group said it was a good idea
>Force DLC and Microtransactions everywhere, throw tantrums when you don't get what you want
>Set unrealistic sales goals
>attack customer base, let employees attack customer base, get surprised when they don't buy
>Try justifying revoking licenses for games you price hiked, then get shocked when you get push back
>Push live service games, get upset you get pushback
>Push moderation in voice chat over giving tools to mute and block, now you are wasting money on something stupid.
>Push for raytracing tech being mandatory to cut jobs, get surprised when customers don't buy cause it runs like ass
The whole push for digital distribution was so the prices came down.
Instead we got games we don't own, petty mentally unstable dev teams that revoke licenses for no reason, excessive lobby moderation, my data being sold, and being told I should pay $40 more for the privilege of shit I never asked for or wanted for shit I don't own.
They made their bed, now they can get fucked in it