>>718300092
If the amount of choice the player is given through dialogue in each quest is deciding wheter or not to kill or let live some NPC that will never show up in the story ever agin, then the dialogue is no more branching and gameplay influential than it is in Fallout 4, so absolutely not an RPG

Like it or not, the original VTMB was an Action RPG

Pic related, is an example, a side quest that you can skip in a bunch of ways, but where the meat of the gameplay is using the combat skills to solve a quest entirely about combat.