>>534240608
>>534240725
There were so many tweaks made just for DQIII
>Masaaki Hayasaka: I observed how HD-2D games are created and refined through Octopath Traveler up-close, so I didn’t have trouble regarding the sensibility of what we needed to accomplish to create an HD-2D game as it was ingrained in my body. On the other hand, the previous HD-2D games tended to have chic color palettes and atmospheres that were more reminiscent of the old Square games, but this time we had to craft a vivid, colorful atmosphere that felt true to Dragon Quest.
>[Yuji Horii] made a comment around the blurring of the game background, and I find that particularly memorable. Background blur in games is usually referred to as depth of field, which is a technique also used in photography. In HD-2D, depth of field is extremely important. We had previous experience working on HD-2D games, so we thought we’d already mastered the sense of implementing background blur. However, when we showed it to Horii-san, he said that the blur was far too intense, and it made him feel like there was something wrong with his eyes. He then asked us to dial back the intensity. We were quite shocked, in a good way, by his suggestion from a player’s point of view. However, as a result, this change made Dragon Quest III stand out from other HD-2D titles, so his recommendation was on point.