>>12147038
couldn't attach because filesize limit but yes I do use a crt shader.
the reason it looks pixelated is because area sampling scales the pixels perfectly to my monitor res, which is more accurate to how the GC would output video to a CRT, which makes the shader better.
stuff like the glow on/around NPC's are broken the higher you crank the resolution. might not be too noticeable on its own but it's quite jarring the more broken effects you run into. even without a shader, Native res looks better because of how many native-built effects are missing or display unintentionally