>>719231703
>not parry slop
but the parries are literally the only part of the combat that leads to interesting interactions in this game, like how you can make enemies stumble into walls and shit by redirecting them after the parry. which by the way is the first innovation we've seen in the design of parries in like 30+ years. i hate parry slop, but if the game is hard enough on the highest difficulty for it to serve as a CC tool rather than just a "press button at the right time to win" thing, then colour me interested. I already know it's not going to deliver on its potential though, since it's a capcom game we're talking about.