>>542463623
I'm nooticing a pattern in gacha games lately, where they release a highly anticipated character, and then design them to be garbage at damage dealing, unless you get multiple dupes of them and then they can function as a dps unit. This seems to be a new business tactic:
>Reveal cool new character
>Tons of players get hyped
>Design their kit to be intentionally weak
>Design their dupes to make them strong enough to function as a main dps
>Also lock half their kit into their signature weapon
>Players are forced to buy not only their sig, but multiple copies of them JUST to use them as a dps
Obvious tactic to drain even further money from players who they know were gonna swipe for said character anyway.