>unskippable credits
suffering. Kind of a weird route, a bunch of loose'y 'why didn't X' developments and an extremely introductory route, feels like it didn't do much else than foreshadow future developments and set up basics.
At least it was better than DI Kasumi's, but it more or less followed the same formula.
I still give 0 fucks about Kamori, but I liked the PTSD resolution with sharing the pain and happiness. It was kinda cute, well besides the part about fucking eating her alive and fusing with her Definitely a bittersweet ending focusing on the sweet side.
>>536280541
she had a blue daughter good enough to ease the pain, but god I don't think I've ever seen a bigger oyakodon bait
>>536273232
dunno yet, it's hard to care about the characters which might be the biggest issue, but maybe the further routes will fix that. Music isn't bad but it's no KKK either.
Little to no SoL at least means the pacing doesn't let you get bored and the fights themselves are fun, can kinda see bits of the logical/realistic manner carrying over from maggot baits and nemurenu. Though 2 most important fights this route were kinda repetitive as they involved the MC running around dodging for most of the time - pretty sure a few sentences got reused too. And a glaring 'why didn't he just use X' issue that was never touched on.
6-7/10 off the first route, but some really cool ideas, sfx and overall enjoyment make it worthwhile above what the score'd usually be like. So far it seems the score's accurate, even if it underrepresents it a bit.