>>12018897
>In which regard?
In that it just blatantly reskins vanilla Quake enemies. You see a big dude with a giant hammer and you think he's going to do something cool, not literally just be a shambler.
Xmen, Zerstorer, Shrek, and Malice were all doing whacky shit with new enemies in the 90s. There's no imagination here.
>The asset work is solid
Yeah, because everything was made for a real game that this is an ad for.
>It uses Alkaline as a base
Yes, this is painfully obvious which is why it's low-effort.
>>12018896
>To me it seems like a passion project, partly because whoever made it doesn't get any money from.
They got paid by their publisher to make an ad in Quake mod form. The mod and game developers are 90% one in the same.
>something so extremely niche as a quake 1 TC
It's on the official addon list of a recent re-release of Quake. As an ad it's targeting the right demographic - people nostalgic for older games and dumb enough to buy rehashes of them decades later.