>>535677704
erm, I think what this game is missing is something Runescape had, at one point. In certain slayer task locations, they were very far out of the way, and you had to do "runs" to get there, meaning, you had to brave certain parts of the map, running in narrow paths whilst being pelted at by monsters, having to turn prayer on during certain portions, and sneaking through certain corridors, using agility skills, all in the span of one run to get to one certain location for a slayer task. God Wars Dungeon is another example of this, having to go through dangerous winding paths where you could encounter high level NPCs. Runs like these are what made the world feel more interactive, rather than just teleporting somewhere