>>545834190
Updated BOKUBE DEMO to version 006 based on feedback and more here is a changelog

https://itch.io/jam/agdg-demo-day-65/rate/441850


-Gave logo scene, anime opening scene, the code scripts required to keep the games settings menu data for screen res so if you edit the games settings from any scene in the game the splash logo scene, and FMV opening scene should stay true to your settings.

-Added a alt-tab pause game C# script to the whole game on every scene so the games state will pause if the user alt-tabs out of the program at all.

-Slowed down the sprint roll a bit. (this is suppose to feel fast enough though)

-Pressing ESC in the settings menu now closes it just like the pause menu

-Pressing ESC in the controls help closes everything then you reopen pause and its just pause menu.

-The tutorial text ((Should)) fit your screen now.. I think?

-Pressing F for the cat shop at the start of the snow cave level is impossible to kill the player now.

-Deleted the upper spike log in the theme park pool I didn't like it anyway the level needed to be a bit easier i think.

-Fixed the tile walls in the pool right of the checkpoint

-Removed the theme park level from the BOKUBE demo and swapped it for another early game easier easter zone level. This new level is untested new content though and will probably need to be updated based on feedback as well...

-Fixed the WAIT here collision sign from the theme park level despite it not being in the demo anymore.

-Added enough coins at the start of the tutorial to let the player buy at least 3 health cakes so they can learn how to use the health cake shop with enough starting money.
The removal of the theme park level and swapping it out for another level from the full game... if you have not played the demo yet I recommend this one for posting feedback as il need it for this new level. Hopefully it wont filter people with the difficulty like the theme park level did.