https://files.catbox.moe/zak41v.zip

New Shitty mod for Paradox! Mod's on the wiki too.
Event_Pawner mod now kind of deprecated, though it works and not directly incompatible with this mod, but Pocket Castle Gate map is incompatible, because i just added events in the same places.
And yeah, with this mod it's possible to make new Grandeur Theater scenes, i guess.
Mod is really powerful - while main description of work pipeline has just "edit in vx ace", but in fact you can directly fucking copy events or part of the events from other maps and fucking with them in whatever way.
With this and Dynamic_Database_Mod game's now very fuckable, much-much shit can be changed and applied dynamically, without need to patch.

Oh, and fucking 1000+ maps? In runtime they are literally that: maps with ids 1000+, so for Part 3 most of the maps has ids from 1001 to 1999 (except 3rd route prologue). And well, Map2/Data folder is almost empty, so I think it's quite safe to add fucking new maps into it, let's say with ids 500+. And then teleport into them with dynamically added event to map 2500+ id, only demerit - every time translation repatched, there's a need to throw mapX.rvdata2 back into Map2/Data folder. Gonna talk more about this later, i guess.