>>720710671
I used to be a big advocate for Lumen until recently. I liked and still like the way it looks, it's a comprehensive lighting and ray tracing solution that means absolutely everything has lighting detail all of the time, with different colored lights, volumetrics, specular reflections, ambient occlusion and sharp shadows on all objects. In many games with rasterized lighting and even some with ray tracing implementations, the lighting is not as encompassing and you get some scenes or objects which just look flat.
Reason I no longer support it is because I started playing Horizon: Zero Dawn Remastered. That game looks absolutely spectacular, and has everything I just mentioned above, specular detail on every object, contrasting colored lighting, etc. Everything looks good all the time with full shadow and specular lighting detail on every surface all the time, honestly some of the best graphics I've seen in a game. If not for the janky SSR I'd be fully convinced the lighting is ray-traced as it looks exactly like Star Wars Outlaws with RTXDI. And yet it's all completely smooth, clean looking and free of noise, and runs at 100+fps on a 5090 at 4k native.