>>544758073
NTA, but on bugs:
>torcher
>cookout
>incel breaker
>impact fire nades
>fire nades
>crisper
>pyrotech
>flamethrower
These now all take slightly too long to kill alpha commanders, hiveguards, warriors, spewers and even hunters.
They genuinely feel way worse than before in a very noticeable way because all enemies get more windows of opportunity to reach you and hit you, while most of these weapons were already slow moving and without CC and now deal even less damage.
Let's not even talk about laser weapons, that have been the literal exact same since launch, with their only buffs being fire DoT, which now has been nerfed. So laser weapons are genuinely in the trash-can.
I don't even feel like going over bots, I have swiggers fatigue.
But basically, fire nerfs here as well for no reason beside "nooo stop killing factory striders so fast by going melee range!!!" When AT weapons can oneshot them from across the map.
Genuinely retarded nerfs all across the board for no reason beside mental retardation.
Also
>fire damage scales with health
>reduce fleshmobs health so now they take less damage from fire
>also make them more resistant to fire anyway "to balance the health reduction"