>>96474548
Yeah it'll get better - this just feels like an expansion of how Chases already work. If anything I'll just be running complex dungeons with hazards for extended breaches onto a battlemap of a starship of some sort for when I want the on-the-ground to matter more. As it stands only Piloting and a few other skills matter for the majority of the defined starship roles and actions. It's fine as is but that's all, mostly just a new way to read a stat block and not really a new system.