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Thread 96464318

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Anonymous No.96464318 >>96487169 >>96492037
/pgg/ - Paizo Games General
Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
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>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
Anonymous No.96464977 >>96465013
Apparently the new mythspeaker book has a new goddess all about getting along with monsters. She's still unholy tho so lol lmao.
Anonymous No.96465013 >>96465267 >>96465508
>>96464977
New? Isn't that just Lamashtu?
Anonymous No.96465267 >>96465508
>>96465013
Unless Lamashtu is doing an insanely thorough rebrand, nah, new in Titansbane, and seemingly unrelated. I don't have the book myself yet to peep full context though, just a skeeter giddy about the "new monsterfucker deity" who's clearly not taking in or supplying the full context of this bitch.
Anonymous No.96465508 >>96465571
>>96465013
>>96465267
>new
newfags read more for fuck's sake.
Anonymous No.96465515
Found out they're making a card game before The Dragon's Demand video game comes out this year, has anyone played it?
Anonymous No.96465571 >>96465602 >>96471239
>>96465508
>from the final book of tyrant's grasp
no wonder I didn't remember her, I erased that fucking AP from my mind
Anonymous No.96465602 >>96465682
>>96465571
Okay, apology accepted.
Anonymous No.96465682 >>96467624 >>96468868 >>96469994
>>96465602
Yea, unironically, that's just outright my mistake for not going back to check through the old list first. At the very least this answers the question of if she's actually supposed to be chill, or if the unholy is a sign of sinister intent. Seems like she's chill but has enough followers baying for blood they're dragging her vibe down.
Anonymous No.96465692 >>96465713
Whats with the autistic rage against fun meme builds?
Anonymous No.96465713 >>96465770
>>96465692
Depends on the edition and your table entirely, I imagine powergamers online just hate the idea of not being optimal but you really can fuck yourself hard depending on the scenario (just look at the innocent merman questioning how to get around on land last thread)
Anonymous No.96465770 >>96465984 >>96468138
>>96465713
The appeal of ttrpgs for me is making a dumb character concept, but playing them straight in universe. Like a wizard who only knows chain lightning and uses it for every solution, or a barbarian master combat carpenter who specialized in making boats for some reason.
Anonymous No.96465984 >>96469953
>>96465770
Your examples are more extreme than what most people would consider fun meme builds and go into actively trolling everyone else at the table territory.
Anonymous No.96466682
Do premade character sheets for a5 binder exist?
Anonymous No.96467624
>>96465682
Would.
Anonymous No.96468138
>>96465770
Dude that's pretty fr*cken random.
Anonymous No.96468179 >>96470171
Yep, I play a ruffian. Gang up, opportune backstab, vicious+bloody debilitations, preparation, high athletics and using a gladius+free hand. It's not much, but it's dishonest work.
Anonymous No.96468868
>>96465682
cute Greek wife
Anonymous No.96469072 >>96470006
Whats a good archetype for an angelic sorcerer?
Anonymous No.96469400 >>96469435
1E
"This serves as ammo to make any club's normal attack range 30ft". Does this sentence also increase the threat range of the weapon or just the attacks I make on my turn?
Anonymous No.96469435
>>96469400
As far as I know snap shot is the only thing that will let you threaten with ranged weapons
Anonymous No.96469894 >>96469989
2e
So I'm playing a Thaumaturge with Bard dedication and picked up Versatile Performance and Intimidating Prowess. I wanted to make sure that Intimidating Prowess's bonus to Demoralize should stack with Versatile Performance's ability to use Performance for Demoralize. I don't see why it shouldn't but Foundry doesn't automatically bring up the bonus so I want make sure if paizo made some clarification that I'm not aware of or if it's just a foundry issue.
Anonymous No.96469953
>>96465984
Exaggerated examples are not to be taken literally, but I realize you may have aspergers and are unable to denser them as such.
Anonymous No.96469989 >>96469999
>>96469894
Likely a foundry issue, it doesn't like you substituting stats for other actions. Using my kineticist impluse attack to grapple is a pain. If your GM is fine with the interaction, you'll just have to add it manually.
Anonymous No.96469994 >>96471989
>>96465682
What book?
Anonymous No.96469999
>>96469989
Yea they are fine with it. Just been bugging me and was curious if I was wrong. Thanks Anon.
Anonymous No.96470006
>>96469072
Blessed One is a good fit. If you don't need additional focus points and don't care for Lay on Hands it's not worth it though.
Anonymous No.96470171
>>96468179
I question the choice to pick up both Vicious and Bloody Debilitation but otherwise yeah that's bog-standard rogue. Bloody Debilitation's really good but I dunno if it's level-12-class-feat-good when you already have Vicious, which is kickass enough on its own. I guess it depends on what else you'd be looking to get instead.
Anonymous No.96470667
There any decent third party material for SF1e? Thinking specifically in terms of feats and equipment. Mindboggling that Sonic weapons have ten times the support of any other damage type.
Anonymous No.96471239 >>96471266 >>96474590
>>96465571
>tyrant's grasp
That was the you have to kill yourselves to beat the final boss one, right?
Anonymous No.96471266 >>96471749 >>96474590
>>96471239
I think that twist would work fine in a shorter AP like we have now but calling back to
>Well, you were technically already dead at the start of the adventure so the whole thing is borrowed time
5 books and probably like a year+ of real time play later is fucked up.
Anonymous No.96471749 >>96475435
>>96471266
I learned a long time ago never to pick up the AP until it was done for reasons like this, dead book 1 connections and NPCs that went nowhere or extremely late final boss reveals.
Anonymous No.96471989
>>96469994
filename
Anonymous No.96472183 >>96472243 >>96472952
>starfinder 2 came out at some point.
Is it as bad and dumb as the first one?
>wm00w
Anonymous No.96472243
>>96472183
It's not finished coming out yet but yeah it's kinda dumb you should read the books for yourself, just know that it fully claims to be a PF2e compatible system and everything that entails but you need only go to the last few threads to see much more detailed write ups in terms of player power or lack thereof alongside modified player class fantasy and goals in game. I wrote all of that shit and didn't see GM core came out yesterday lol
Anonymous No.96472351
Teaching a group of newbies how to play 1E this weekend. It's the only way to keep this edition alive
Anonymous No.96472359 >>96472401 >>96472469 >>96472504 >>96492987
Pathfinder 2E (though it's more of a philosophical question)
I'm gonna play a female minotaur in my table's next game, how attractive can I get away with the character art before my table starts to have suspicions about me?
Anonymous No.96472401
>>96472359
How attractive does it need to be? Do you care about any possible suspicions?
Anonymous No.96472469
>>96472359
Probably want to shoot for something between the paizo art, the Satyxis from the Iron Kingdoms, and a GW era femBroo
Anonymous No.96472504
>>96472359
If it's not with a group of trusted friends, going to be any level beyond "butt-ugly Martian". You're in /tg/, you should know by now that insecure nerds that think being a "gooner" is the worst faux pas you can make infest this hobby and is not a zoomer-only phenomena.
Either go all-in with your furry fetish and don't give a shit or only pick Male Human Fighter.

Semi-Related: I'm reminded of the time Legends of Runeterra/the League card game introduced a femme fatalle minotaur and the fandom threw a shitfit over a skinny, sexy cowgirl over "UNGH MUSCLE MOMMY!!", and this lasted until the next set where there was exactly that.
Anonymous No.96472952 >>96472982
>>96472183
>bad
No, in that it looks like it actually works for shit via just being a bolt-on for PF2E, adding a lot of stuff I've seen people want (new ranged weapons and casters that aren't utter dogshit, magitech)
>dumb
Yes because it's kind of undercooked (Solarian and Emvoy look kind of ass) and between default fluff and how it tweaks system expectations just enough, seems to make the average pf2e fan shit bricks, despite the compatibility. The idea of a toolbox used and adjusted as you see fit instead of everything being purely RAW is foreign to some fuckers
Anonymous No.96472980 >>96473047
After skimming frankly I wanted more in-depth and explicit starship combat and maint I want to play FTL with my friends during combat encounters not just restrict players to TOTM combat on a big pretty galaxy map. It won't be hard to adapt this system but I would've hoped for a few more pages and statblocks. I'm sure we'll get more later, check again in 2 years if you're lazy.
Anonymous No.96472982 >>96473084
>>96472952
>The idea of a toolbox used and adjusted as you see fit instead of everything being purely RAW is foreign to some fuckers
If I'm paying a premium for this toolbox and have to fix up every part of it then why wouldn't I think it's shit?
Why wouldn't I just play something that works?
Anonymous No.96473047 >>96473113
>>96472980
>FTL with my friends

It's frankly astounding how no one has ripped off Battlestations for an RPG yet. Battlestations itself sits in that weird space between boardgame and rpg typically filled by dungeon crawlers and extremely involved Necromunda campaigns.
Anonymous No.96473084
>>96472982
Because that shit is 98% of the way functional and all you have to do is pick one of two gear upgrade methods, adjust some traits for compatibility with your chosen upgrade system, and change the fluff to match the kind of campaign you want, not reinvent everything from scratch. Shit isn't rocket science homie.
Anonymous No.96473113 >>96473246 >>96474548
>>96473047
no reason why we can't have a big book of ship stats and flip-tiles to construct our abomination on the table to combat other microdungeons as it were. I need someone younger than 40 at Paizo who has played a video game at least once to break through on the rules staff, and while I know 256 pages is the new standard I could do with 14 less on "how to adapt pf2e to sf2e and back" in the GM core.
Anonymous No.96473246
>>96473113
I think Paizo is pathologically incapable of giving players what they want. It's why Armory was full of shitty niche and gimmick weapons instead of filling in the holes of Core's weapon/armor table. Its why the City and Alien Planet flip tiles look like dungeon corridors rather than something you could build into a real environment. Its why there's no starship flip tiles.
Anonymous No.96474548 >>96474600 >>96485481
>>96473113
Much like the Bastion mechanic in nu-D&D, that kind of longterm, player-structure is very hard to get right if you don't bake it in to the core of the game. It either unbalances the economy, combat, or play experience. Furthermore, it goes against the d20 fantasy idea of (You) mattering. Even if you do the FTL deal and have dedicated battlestations (which may not be available if you don't have your ship built to account for everyone's skills) for each player, they aren't as expressive, customizable, or important to the average character's story or build. Roles and stations have to be flexible enough that anyone can fulfill them but also impactful enough that you don't feel it is a waste of credits. You would be SOL if your pilot is unavailable for the week, for example. So they CAN'T be extensions of such... Think of how unengaged the Kingdom Manager parts of Kingmaker can get. It isn't (You) growing, even as a better ruler given the separate skills it uses over their own stuff. It is the kingdom and that is really hard to conceptualize for the average player (on top of its own shitty rules).

It is a major reason why I can wait on Tactical Starship rules. Not only it turns the game into a miniature wargame (and more likely less fun than a real one), it is so hard to make it feel like a natural extension of characters in either 1e or 2e's rulesets. And that applies to the flip-mat idea too.
Anonymous No.96474590
>>96471239
>>96471266
The biggest issue I have with that twist is that it's very difficult to justify someone who's replaced their character halfway through the campaign or maybe come in late to be lumped in with the rest of the party, stuff like that generally assumes that the same exact party comp that was in Book 1 is the same as Book 6 but I myself play with players who flat out refused to let any character get resurrected unless it's like a mid-combat quick revive or if there's just absolutely no other way to justify the party being able to bring someone new in.
Anonymous No.96474600 >>96474613
>>96474548
Yeah it'll get better - this just feels like an expansion of how Chases already work. If anything I'll just be running complex dungeons with hazards for extended breaches onto a battlemap of a starship of some sort for when I want the on-the-ground to matter more. As it stands only Piloting and a few other skills matter for the majority of the defined starship roles and actions. It's fine as is but that's all, mostly just a new way to read a stat block and not really a new system.
Anonymous No.96474613
>>96474600
Yeah, they already said that the rules in the GM Core is simply for Narrative Combat purposes. More if you want a rules-lite combat to fit 1-on-1 engagements. Full rules will come next year with the Tech Core.
Anonymous No.96475435 >>96475482
>>96471749
damn good reason I'm very interested to see if them doing quarterly single big books instead of split 3 book multi-part APs is going to help anything or not
Anonymous No.96475482 >>96477272 >>96478066
>>96475435
It can't be worse, right?
Anonymous No.96477272
>>96475482
Hopefully they'll at least be narratively consistent and have things structured more organically rather than trying to force X level by the end of the book.

Loot will probably still suck for the Starfinder books though.
Anonymous No.96478066
>>96475482
[laughs in monkey's paw]
Anonymous No.96480394 >>96480590 >>96483206
paizo didn't think about the 2e Operative's "guns" confusing the shit out of people when they could've called their special class of weapons "Operative Arms" or something else
Anonymous No.96480554
Paizo can't stop shitting the bed. They could be dominating rn
Anonymous No.96480590 >>96481048 >>96481577
>>96480394
I think they did that for future proofing reasons, that there is a clear "gun" notation over something truly specific for Operatives. Given it is kind of the Fighter of Starfinder, they just kept it simple. It's one of the few nomenclature decision I can defend. Compare to something like "Inventor" not only not inventing things, but also shares it with a feat.
Anonymous No.96480742 >>96480884
>1e
Our GM finally went and banned all spellcasters. Magic items are still on the table though. Are there any particular builds for getting the most out of them?
Anonymous No.96480884 >>96481027
>>96480742
Relic Master Fighter with Shikigami Style
Anonymous No.96480998 >>96481892 >>96493363
My playgroup made the decision to seitch from SF to PF2e so I went looking for books.
>Check Books A Million
>Only has Monster Core
>Check my closest LGS
>Only has some random AP
>Check another LGS
>Literally has nothing
Does nobody play this game or what? Why is this shit impossible to find?
Anonymous No.96481027 >>96481049
>>96480884
>Shikigami Style
What is this for?
Anonymous No.96481048
>>96480590
>Given it is kind of the Fighter of Starfinder
You mean Rogue. Soldier is the Fighter.
Anonymous No.96481049 >>96481059
>>96481027
Prequisite for Shikigami Manipulation
Anonymous No.96481059 >>96481423
>>96481049
Kind of interesting. Wonder if the GM will let me do this.
Anonymous No.96481423
>>96481059
You can try to also fit in Equipment Trick (wondrous items) -feat for extra boost.
Anonymous No.96481577 >>96481719
>>96480590
I don't think it was a good choice to use a term that is...
>...a common term used by many people in discussions in real life and regularly interchangeable with the term firearm
>...already getting thrown around in the system with rifles and ranged meta
Anonymous No.96481719
>>96481577
The point is that every ranged weapon in the core book ARE guns for the purpose of Operative's abilities, despite the wide range of weapon classes they fit in. It keeps it generic, future-proofed, and easily memorable for people, and can easily slot in the pre-existing firearms as long as they explain that stuff like cryo-cannons aren't really FIREarms. It also not something prone to getting mixed up thanks to the genericness of the term. "Ranged weapon with analog/tech trait? Yeah, gun".

The only awkwardness would probably involve combination firearms, seeing as non-Strikers lack a clarification that the whole combo will be a "gun" for the purposes of scaling. Or the two crossbows being a gun but you have to be really smoothbrained to get upset about that. Ultimately, I doubt that Operative is going to hog the term in any real effective way.
Anonymous No.96481892 >>96482549
>>96480998
Despite what hopium addicts in this thread would have you believe, no this game is basically stagnating and is still niche despite technically being DnD's biggest competitor.

It's the Firefox of Tabletop.
Anonymous No.96482549 >>96484529 >>96484842
>>96481892
>Game is sold out in multiple bookstores
THE GAME IS DOOMED
>Game has excess stock in multiple places
THE GAME IS DOOMED
>Game has multiple popular Humble Bundles, including one running right now
THE GAME IS DOOMED
Anonymous No.96483206
>>96480394
This is the same company that will have a feat named Tactical Combat and a feat named Combat Tactics and have them do wildly different things.
Anonymous No.96484529 >>96484627
>>96482549
Didn't say it was doomed.

But I can tell the game being successful is very, very, very, very, very, VERY important to you and your self-esteem so for your sake, we can go ahead and call it a smashing success and household name.

I'm not particularly invested in the performance of a brand like yourself so I'm willing to let you have this one.
Anonymous No.96484627 >>96484651
>>96484529
If you don't like it, why are you here?

5e's woke bull shit and ai art use, open game license changes, and other dumb shit hasbro has done, has caused a mass exodus.

Paizo can't print copies fast enough to keep up with demand, the beginner box and core books are selling out as fast as they can deliver them.
Anonymous No.96484651
>>96484627
Just because I don't fellate the brand doesn't mean I hate it. You're being a little ridiculous.
Anonymous No.96484842
>>96482549
I really wish they'd bring back the Fantasy Grounds humble bundles. You'd think they'd want to get one last spate of sales from the Starfinder one.
Anonymous No.96484944 >>96485018 >>96485054
Can someone explain for retard what the differences between 2e and remastered editions are?
Anonymous No.96485018
>>96484944
Remastered is 2.5e but they don't want to just admit it for whatever reason, which is especially funny since D&D did the same thing with 5.5e.
Anonymous No.96485054
>>96484944
Since Wizards nearly fucked over the whole space with the OGL fiasco couple years back, Paizo felt it best to reprint all the core books with new errata and a new license: the ORC. Player Core 1, 2, Monster Core, and GM Core are all the new remastered books you need to run the game. Major differences include massive reworks of the Alchemist, Oracle, Witch, Champion, and Wizard classes; the loss of OGL terms and systems like alignment and spell schools; the addition of core mechanics like Sanctification, Shield Runes, and reworked Crafting, and better organization of player and GM options.

It is similar to the 5e2024 refresh/5.5e edition, but it has far more attachment compared to that and isn't really as "negotiable" as that is. You aren't going to see people play the Legacy Edition of 2e (or try to say Legacy Content/stuff that haven't been touched up yet should be banned at the table), and most of the fans are eager to see new Remastered books to see how they update the lore, classes, and errata. For example, Guns & Gears and Treasure Vaults have Remaster books, with Dark Archive coming in February. Any book with a green Second Edition label at the top (plus Rage of Elements) is remastered or using remastered rules/assumptions.
Anonymous No.96485372 >>96491462
https://2e.aonsrd.com/rules/1231-downtime
>Life in a post-scarcity civilization like the Pact Worlds

Somehow, I heavily doubt that the Pact Worlds are post-scarcity, even by the Starfinder 2e GM Core's own definition:

https://2e.aonsrd.com/rules/1084-technology
>Post-Scarcity: At this level of technological progress, there's no longer a need for mortal species to compete for resources. All needs and basic desires are met, resulting in an opportunity for social and artistic progress unhampered by the inequalities of the past. Oftentimes, this level of technology betrays a darker truth, as the society is propped up by those who could only dream of the false utopia. Other times, the civilization's military or explorative tech is no more advanced than a tech renaissance or even late industrial civilization, as some watershed moment in the civilization's history pushed them to focus their efforts on energy, food, technology, and resource allocation. Such a utopia might be accepting and curious of outsiders, or it might fear that the inclusion of outside technology might damage their hard-won harmony.
Anonymous No.96485481 >>96491004
>>96474548
Doing battle stations is a mistake. Like you can do it, but it's not very fun and would be very limited. What you need to do is build the system in such a way that fighters/mecha stay relevant throughout the game. This way your party gets a main carrier ship, probably some retrofitted cargo hauler for a start, and 3-5 mecha/fighters that they would deploy in combat.
This way each player gets their own ride to pimp out AND everyone gets something to do in combat since they actually take to the field. Main ship could be piloted by an NPC during combat if needed depending on player preferences.
The easiest way to facilitate such approach is Skill/BAB based defenses where ship speed/maneuverability determines how much of them you can use or penalizes them. Like armor maximum Dex bonus.

There is little reason to keep best pilots on the heavy ships since they don't really benefit from it much. Fighters/Mecha on the other hand go from defenses being in the 13-15 range to something like 40+ over the course of the game. This makes small ships the most cost effective to deploy if you have the ace pilots to fill in the seats.
Anonymous No.96487169
>>96464318 (OP)
Pubes status on your current PC, /pgg/?
Anonymous No.96490285
One of our campaigns is ending soon and someone is building up a new campaign. I realized that I was in the perfect position to just make a character sheet for it just like I've been doing for my project so that's what I did. GM is having us do ABP with magic items so it's going to be fun just taking as many classes as I can to see if a "whoops all Color Spray" build will be able to last or not lol
Anonymous No.96490431 >>96491983
Boy, I can't wait to utilise my favourite 4chins Paizo general thread to find books for my favourite tabletop roleplaying game!

>rebrand web server down, probably permanently

>trove domain expired

will it ever stop hurting?
Anonymous No.96491004 >>96491646
>>96485481
Honestly they need to add repair lasers and let starfighters/mechs go into a "badly damaged" state rather than just being immediately destroyed.

If you could divert shields to reinforce another ship, and have small ships do a "close range sensor sweep" to give a flanking bonus, that would be a vast improvement on the system.
Anonymous No.96491237 >>96491258 >>96491463 >>96491941
Whats the best way to find online games? I'm a bit tired of Society.
Anonymous No.96491258
>>96491237
Run your own.
Anonymous No.96491462
>>96485372
Given that Akiton, Apostae, and the Diaspora are Pact Worlds they are most definitely not Post-Scarcity.

The one good thing about SF2e is that this this SFS season might just give us a full gazetteer on Akiton instead of just dribbling and drabbling eight different planets.
Anonymous No.96491463
>>96491237
r/lfg
Anonymous No.96491646 >>96491809
>>96491004
You don't even really need to do that if you make it so fighters are hard enough to hit with main weapons on capital ships. Do something similar to Heroes of Battle from 3.5 where army formations needed to basically shoot over a whole area of the field to force Reflex saves to deal damage on a character since trying to single them out would have ended without doing damage at all.

This way while capitals still can swat fighters from the sky they also would need to divert absolutely unacceptable levels of firepower to do it when they have other capitals and sub capitals to deal with.

Basically bigger cannons get size penalties to shoot at smaller targets.
Batteries of smaller cannons need to cover a whole area to deal damage of one (or a few) gun in them to the fighter.

Big cannons are good vs armor/hardness/damage reduction, whatever.
Small cannons are bad against armor and stuff.

If you need to divert 50+ percent of your weapons to kill one fighter during a proper fight, assuming you even can get firing angles from all the weapons needed, you probably can't afford it since you need to hammer other capitals/sub-capitals.
Anonymous No.96491809 >>96491835
>>96491646
Eh, capital level battles shouldn't really be a focus for Starfinder unless you're dealing with mass warfare systems. The problem is that the game should support the "Millenium Falcon+X-wing" player fantasy and it doesn't.

Granted, it still supports it better than Edge of the Empire, which fucked it up so bad it was astounding.
Anonymous No.96491835 >>96491916
>>96491809
Just thinking, another thing to do would be to make weapons have a max damage die against smaller ships (So many d4s and d6s are preferred) and a damage reduction per die for larger ships (So rolling d10s and d12s is preferred).

Give coilguns something like an Automatic weapon trait for the DC is set to 10+X per damage die + gunnery, and the target makes a piloting check and takes 1d4 for every five below the target DC.
Anonymous No.96491916
>>96491835
Yeah.
-Heavy weapon penalty to attack for size, a lot of damage.
-Small weapon no penalty, small damage.
-Battery or high rate of fire weapon deals damage plus more damage for each 5 points it's beats the AC or the target fails the save.
-AoE attacks loaded into big weapons do lower damage only once but can force a save on all the targets in area.

Combined with way higher "dodge" of fighters that should work pretty straightforward.
Anonymous No.96491941 >>96493426 >>96493437
>>96491237
I've used mainly reddit or the PF2E discord to find games and I've been fortunate enough to find a lot of success with those.

It took me about two weeks to find games using those. I was fortunate enough that one ended up being a long-running game I'm still in and the other is a westmarch with a solid group of players and dms.
Anonymous No.96491983 >>96492386 >>96503199
>>96490431
Optimally you'd be looking/asking here >>96474626
Anonymous No.96492037 >>96492087 >>96493110 >>96493297 >>96496451 >>96497260
>>96464318 (OP)
>There isn't even a dedicated PF2 thread
Is the game that bad? I was thinking of giving it a try.
Anonymous No.96492087 >>96493095
>>96492037
It's better to cover all of Paizo's games because they're still worth talking about and this way, it is possible to talk about them.

I think PF2E is very fun, personally.
Anonymous No.96492386
>>96491983
shit u rite
Anonymous No.96492700 >>96492784 >>96493001
2e
How useful is having an imprecise scent in play? Trying to pick out an ancestry feat for a lvl 13 Nagaji and was curious if Serpent's Tongue would be good.
Anonymous No.96492784 >>96493337
>>96492700
Honestly, depends on how much roleplay the GM allows or enforces around it. In combat it is not particulary useful.
Anonymous No.96492987 >>96493026
>>96472359
New modern woke pf2e audience, ladies and gentlemen. this is why people migrate to dnd5.5
Anonymous No.96493001
>>96492700
>lvl 13 Nagaji
another one, gentlemen
Anonymous No.96493026
>>96492987
>herp derp derp
Anonymous No.96493095
>>96492087
>I think PF2E is very fun, personally.
I'm sorry to hear that.
Anonymous No.96493110 >>96496516
>>96492037
>Is the game that bad?
It's pretty damn bad, but there's not really any correlation between the thread being shared with pf/sf1e and sf2e and pf/sf2e being awful.
>I was thinking of giving it a try.
It's worth trying at least. Definite improvement over playing something like D&D 5e. Also all the rules are free on archives of nethys, which is officially endorsed by paizo, and the foundry VTT integration is really good.
Anonymous No.96493297
>>96492037
It's good, lots of good online tools. Absolutely the best VTT TTRPG right now thanks to foundry
Anonymous No.96493337
>>96492784
Makes unnoticed enemies undetected or hidden if they're not stealth'ing around

Very important for encounters
Anonymous No.96493363
>>96480998
A lot of LGS use the same toy distributor and you'd typically find Paizo stuff at comic book stores for years but that comic distributor went out of business recently

https://paizo.com/community/blog/v5748dyo71kxl
Anonymous No.96493426 >>96498505
>>96491941
Any advice on what or what not to look out for?
Anonymous No.96493437
>>96491941
I've had awful luck using those same resources
Anonymous No.96493590
congradulations, Commander is Warlord and Warlord is Commander. Peace has been achieved. My journey is over. It's perfect.
Anonymous No.96495388 >>96496171
Do we have a release window for the Tech Stuff and NIGGAship rules? I want a complete science fantasy experience before getting a game off the ground, though the fact the the actual science part of the science fantasy game is delayed to a splat book and makes me thing this shit doesn't work
Anonymous No.96496171 >>96496314
>>96495388
Not really, likely next Gen Con. Maybe earlier if the Necromancer/Runesmith book is that quarter's release.
Anonymous No.96496314 >>96496331
>>96496171
I highly doubt that the tech core stuff is gonna take another year
Anonymous No.96496331
>>96496314
I can believe it is a Spring book since there's not much there at the moment, but I'm not holding my breath. Good to remember how the PF2e Advanced Player Guide was a year after the CRB
Anonymous No.96496451
>>96492037
The other games can't keep a thread alive and they would come here anyway to shit on 2e so might as well make it one thread.
Anonymous No.96496516 >>96498994
>>96493110
why is it bad
Anonymous No.96497260 >>96497282
>>96492037
2e fans try to make themselves feel better by saying their game generates more discussion than one from over 15 years ago, but yeah you hit the nail on the head and there's a reason they need the 15 year old game to help generate enough discussion to not slide off of /tg/.
Anonymous No.96497282 >>96499770
>>96497260
i stopped browsing this thread because every time ichecked it was 2e
Anonymous No.96498505
>>96493426
Sorry anon, didn't notice this until today.

Good GM's are typically fairly comprehensive in their posts. It goes without saying that the more detail the better. Who they're looking for, what the setting is, background. Whatever. It's usually a waste of time to try your luck on someone who could only muster maybe two paragraphs at best.

Unless the pitch was very solid I ignored most posts that didn't have a google form. If they rely solely on comments or direct messages the GM is probably going off of a first come first serve basis and it's a big waste of time. Also if there's a form, there's usually even more detail on how things are going to be in it.

That's kind of it for me honestly. Since this isn't 5E there's thankfully a lot less trash to sift through because people tend to (but not always) care more about the game and how it's run.

It will take time and you still have to be kind of lucky, but I hope you get into a game that's fun for you eventually.
Anonymous No.96498994 >>96499247
>>96496516
While being a system intended to solve the ivory tower design of PF1e, it only makes it worse.
About half of the classes are just worse versions of another class, spellcasting as a whole is COMPLETELY fucked on this front (over 90% of spells are completely useless, often in deceptive ways that would trick a newer player into taking them).
Skill feats are intended to separate flavour feats from combat power ones but not only fails at that (due to the existence of things like kip up and titan wrestler) but also the rest of them end up being feat taxes for shit that you should just be able to do, like intimidate someone with a menacing glare.
There's such a deep obsession with "balance" (which actually just means that certain classes aren't allowed to have fun, because the restraints and limitations of said balance are entirely built around letting two specific classes have fun and making everyone else suffer) that several classes are completely stripped of identity and personality, having to slowly buy back a tiny fraction of the core features they would have had in earlier editions at the cost of their actual effectiveness. Ironically for a system that has kneecapped itself over a balance obsession, it's incredibly imbalanced, and it's much harder to fix that skewed balance than it is to make a curated list of player options in something like 3.5/pf1e.

In summary, it fails at almost every single one of its stated design goals. It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.
It's not so bad that I would refuse to play it if one of my friends wanted to run it for the group, but it's a real mess.
Anonymous No.96499247 >>96499337
>>96498994
>spellcasting as a whole is COMPLETELY fucked
Ok, buddy.
>over 90% of spells are completely useless
Ok, buddy.
>it's incredibly imbalanced
Ok, buddy.
>because the restraints and limitations of said balance are entirely built around letting two specific classes have fun
Ok, buddy.
>In summary, it fails at almost every single one of its stated design goals.
Ok, buddy.
>It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.
Ok, buddy.
Anonymous No.96499287 >>96499909 >>96506973
Spell Trickster should have its feats have requirements for traits (and areas) instead of affecting specific spells.
Actually just scrap the whole archetype and give a bunch of these to choose as extra feats for casters.
Anonymous No.96499337
>>96499247
Ok, buddy.
Anonymous No.96499770
>>96497282
You stopped posting pf1e what else did you expect? You even took the 3.x and PACG out of the OP you flagrant fuck, go troll somewhere else and stop bitching for once in your miserable life.
Anonymous No.96499909 >>96499928
>>96499287
The problem with ST is that each feat are designed around specific spells. Something like Barrier Shield and Drenching Mist makes no sense to apply on a general level.
Also it being an archetype is an easy approach for it to be "extra feats for casters", over reprinting the same feats again and again on caster class feats.
Anonymous No.96499928 >>96499992
>>96499909
You don't reprint the same feats for each class, you put them in a not-spellshape feats category and tell in the class pages how many and when each class gets them.
Anonymous No.96499992
>>96499928
So this is one of those compounding design issues. It is kind of lame you have to sacrifice an archetype for more metamagic, especially coming from 1e where you just need to spend a feat for such. But making a designated "Spellshape Feat" system for casters would not only mean we have to find a way for non-casters to approach, expand the number of General or Skill Feats for others to reach (and make them as impactful as stuff like Toughness), or not have them be feats and function on a different wavelength -- which starts hitting power budget issues.

Really doesn't help Spell Mods are NOT Spellshapes, so you they can be combined with such.

Basically, they are sort of fine where they are. The only real thing I would just change is remove or reduce the Dedication lock if we want to say ST shouldn't be a "real" archetype.
Anonymous No.96502634
if a devil offered me a pact to turn my pf2e wizard into a pf1e wizard i would backstab my party in an instant for it
Anonymous No.96502884 >>96503090
Playing PF1e for the first time this year, been having a blast with a heavens shaman that's focused on summoning this huge frog deity which is just a Giant frog with a spiritual guardian template slapped on it, supported by some homebrewed support relevant to my PC (channel energy) and now with a mythic level, an Agile Template via mighty summons.
However, For my first feat, I just picked whatever seemed like a safe option. I inquired the DM about it, and he's letting me retrain it into whatever else I qualify for at level 7. Pic related.
In combat, I mostly summon the Frog and debuff enemies, alongside bringing some buffs and divine-caster-themed solutions from a distance.
With that in mind, what feats should I consider instead of combat casting? I keep scrolling through the humongous feat list and honestly I get a bit overwhelmed.
Anonymous No.96503090 >>96503111
>>96502884
Most casters that focus on summoning usually get Augment Summoning to give their summon a +4 enhancement bonus to their Str and Con, helps them hit harder and tank a little better. Combat Casting is usually more useful for casters that want to cast while in the fray of combat, which it sounds like you're not really doing as someone who summons.
Anonymous No.96503111
>>96503090
sure, but that needs spell focus.. I could give up Spirit Talker for it though. Maybe give up on Spiritual Guardian, do you think its worth it?
Pic related: The Phrog
Anonymous No.96503199
>>96491983
Are we allowed to ask for books here? If yes, I need Titanbane. lmao
Anonymous No.96506007 >>96506016 >>96507871
https://www.polygon.com/starfinder-afterlight-crpg-companions/
Anonymous No.96506016
>>96506007
...Kole is just ripped out of a gay fatfur visual novel you download from itch.io. That's not even subtle.
Anonymous No.96506973
>>96499287
>ST feats and spellshapes combined into one category and accessed with witch lesson type tiered feats for casters
>Spellshapes have a frequency instead of action cost, can be ignored by paying a focus point per use
>Multiple spellshapes per spell restricted by subclass feature and/or feat
Anonymous No.96507871
>>96506007
>https://youtu.be/2-bd786JrZw
>starfinder 2E game
woah baby? Well here's hoping there's enough starfinder fans to get something off the ground